SOLID: The Five Pillars of Object-Oriented Programming

Clebert F.
2 min readSep 11, 2023

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Object-oriented programming (OOP) has revolutionized the way we develop software, providing a more organized and structured approach to solving complex problems. However, like any powerful tool, OOP needs to be used correctly to be effective. This is where SOLID comes in, a set of five design principles that, when applied correctly, can lead to more understandable, flexible, and maintainable software.

What is SOLID?

SOLID is an acronym that stands for five fundamental principles of object-oriented programming. These principles were popularized by Robert C. Martin and are widely recognized in the software industry:

  1. S — Single Responsibility Principle
  2. O — Open-Closed Principle
  3. L — Liskov Substitution Principle
  4. I — Interface Segregation Principle
  5. D — Dependency Inversion Principle

S — Single Responsibility Principle

This principle states that a class should have only one reason to change. In other words, a class should have only one responsibility or task. This simplifies the maintenance and understanding of the code.

O — Open-Closed Principle

Software should be open for extension but closed for modification. This means that the behavior of a module can be extended without modifying its source code.

L — Liskov Substitution Principle

Named after Barbara Liskov, this principle states that objects of a derived class should be able to replace objects of the base class without affecting the correctness of the program.

I — Interface Segregation Principle

A class should not be forced to implement interfaces it doesn’t use. This prevents the “bloating” of classes with unnecessary methods.

D — Dependency Inversion Principle

High-level modules, which provide complex functionalities, should not depend on low-level modules. Both should depend on abstractions.

Conclusion:

The SOLID principles provide a solid foundation for building robust, scalable, and high-quality software. By adopting these principles, developers can create systems that are easier to maintain, modify, and expand, benefiting both developers and end-users.

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Clebert F.
Clebert F.

Written by Clebert F.

Software engineer at Accenture, passionate about Java and tech. Avid reader and series enthusiast. Sharing insights on career and innovation.

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